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BFLVtx.h

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00001 #ifndef BFLVTX_H
00002 #define BFLVTX_H
00003 
00004 #include <iostream>
00005 using std::cout;
00006 using std::endl;
00007 
00008 class BFLVtx : public TObject {
00009 
00010 public:
00011   BFLVtx(Int_t vtx):fVtxID(vtx) { /*cout << "VTX CREATED" << endl;*/ }
00012   BFLVtx(Int_t vtx, Int_t EdgeAround, Bool_t weight, 
00013       Double_t VtxX, Float_t VtxY):
00014         fVtxID(vtx), fEdgeAroundVtx(EdgeAround), fWeight(weight),
00015         fX(VtxX), fY(VtxY) { /*cout << endl;*/ }
00016   virtual ~BFLVtx() {  /*cout << "VTX DELETED" << endl;*/ }
00017 
00018   virtual Int_t GetVtxID() const {return fVtxID;}
00019   virtual Int_t GetEdgeAroundVtx() const {return fEdgeAroundVtx;}
00020   virtual Bool_t GetWeight() const {return fWeight;}
00021   virtual Float_t GetX() const {return fX;}
00022   virtual Float_t GetY() const {return fY;}
00023 
00024   virtual void SetVtxID(Int_t vtxid) {fVtxID = vtxid;}
00025   virtual void SetEdgeAroundVtx(Int_t edge) {fEdgeAroundVtx = edge;}
00026   virtual void SetWeight(Bool_t wght) {fWeight = wght;}
00027   virtual void SetX(Float_t x) {fX = x;}
00028   virtual void SetY(Float_t y) {fY = y;}
00029 
00030   void  Print(Option_t *) const { 
00031     cout << endl;  
00032     cout << "\n@@@ Vertex ID = " << fVtxID;
00033     cout << "\nEdge Around Vertex............" << fEdgeAroundVtx;
00034     cout << "\nWeight........................" << fWeight;
00035     cout << "\nX............................." << fX;
00036     cout << "\nY............................." << fY;
00037     cout << std::flush;
00038   }
00039 
00040   Bool_t IsEqual(const TObject *obj) const { 
00041     return fVtxID == ((BFLVtx *)obj)->GetVtxID(); 
00042   }
00043   Bool_t IsSortable() const { return kTRUE; }
00044   Int_t Compare(const TObject *obj) const {
00045     if ( fVtxID == ((BFLVtx *)obj)->GetVtxID() )
00046        return 0;
00047     else if (fVtxID < ((BFLVtx *)obj)->GetVtxID() )
00048        return -1;
00049     else
00050        return 1; 
00051     }
00052   
00053 private:
00054   Int_t fVtxID;
00055   Int_t fEdgeAroundVtx;
00056   Bool_t fWeight;
00057   Float_t fX;
00058   Float_t fY;
00059 
00060   ClassDef(BFLVtx,0)    // Voronoi Vertex class
00061 };
00062 
00063 #endif

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