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ddlfiles/BeamSystem.h

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00001 #ifndef  __BeamSystem_LOADED
00002 #define  __BeamSystem_LOADED
00003 typedef struct {
00004 int beamsystem;
00005 int              ID;
00006 float            X0;
00007 float            Y0;
00008 float            Z0;
00009 float            dXdZ;
00010 float            dYdZ;
00011 int              KineMethod;
00012 int              FluxMethod;
00013 float            Emin;
00014 float            Emax;
00015 char             FluxFile[64];
00016 int _9999;
00017 } BEAMSYSTEM_DEF;
00018 #ifdef __TAP_CREOBJ__
00019 BEAMSYSTEM_DEF BeamSystem;
00020 #else
00021 extern BEAMSYSTEM_DEF BeamSystem;
00022 #endif
00023 #endif
00024 

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