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far_create_path.h

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00001 // TODO - in terms of far_all_create_path ???
00002 JobCPath& far_create_path(JobC& jc)
00003 {
00004   //The Normal Reco chain
00005   JobCPath& spill = jc.Path.Create("Spill");
00006 
00007   spill.PushBack("DataQualityReader", "Reco");
00008   spill.PushBack("RecordSetupModule", "Get");
00009   spill.PushBack("FardetBeamSelect", "Ana"); //Finds the Spill Events
00010   spill.PushBack("DigitListModule", "Get");
00011   spill.PushBack("DigitListModule", "Reco");
00012   spill.PushBack("ChopModule", "Reco");
00013   spill.PushBack("BiggestChopModule", "Reco");
00014   spill.PushBack("FilterDigitListModule", "Reco");
00015   spill.PushBack("DeMuxDigitListModule", "Reco");
00016   spill.PushBack("StripSRListModule", "Reco");
00017   spill.PushBack("SliceSRListModule", "Reco");
00018   spill.PushBack("TrackCamListModule", "Reco");
00019   spill.PushBack("FitTrackCamListModule", "Reco");
00020   spill.PushBack("ClusterSRListModule", "Reco");
00021   spill.PushBack("SubShowerSRListModule", "Reco");
00022   spill.PushBack("ShowerSRListModule", "Reco");
00023   spill.PushBack("EventSRListModule", "Reco");
00024   spill.PushBack("RecordSetupModule", "Reco");
00025   spill.PushBack("NtpBDLite", "Reco");             // Fills BeamMon Ntuple
00026 
00027   return spill;
00028 }

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